Within the industry of TV series as well as feature films, the major challenge studios are exposed to is to maximise the quality/productivity ratio. This conference will present different examples from studios' current practices: how do they respond to the artistic and technical challenges?
Blue Spirit: how to keep the animation of the series The Mysterious Cities of Gold in France
Cube: Cube's tube, Kaeloo 2 (made in Paris)
Digital Graphics: colouring and rendering of Ernest & Celestine
An overview of the pipeline of an episode from scenario to colour grading to show how insisting on pre-production (2D/3D) and developing custom tools allows us to automate advanced rendering and compositing.
Everything you ever wanted to know about the making of The Mysterious Cities of Gold, or how to keep manufacturing animated series in France today.
We will discuss all the ideas and realities about making a large-scale animated series, from cel-shading techniques, to combining 3D animation and 2D backgrounds, to the use of character clones.
In this conference Serge Umé will talk about software development in animation, focusing on the case of Ernest & Celestine and the creation of digital watercolours.