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Digital Doubles and Virtual Beings: Technology at the Heart of Acting Production Organisation

  1. Overview
  2. Description
  3. Speakers
  4. Moderator

Recent technological progress now enables us to create digital doubles and virtual characters that are more lifelike than nature.

At the crossroads of the challenges facing animation, VFX, volumetric filming and AI, here is an overview of the various approaches that revolutionise animated productions and live-action shots.

The conference is organised in partnership with FranceVFX.

Speakers

  • Rodolphe CHABRIER
    Rodolphe CHABRIER

    Fondateur
    MACGUFF

  • Sidney KOMBO
    Sidney KOMBO

    Animation Supervisor
    WETA DIGITAL

  • Nina WARD
    Nina WARD

    MetaHuman Creator Product Manager
    EPIC GAMES

Moderator

  • Olivier EMERY
    Olivier EMERY

    Co-président de FranceVFX
    VFX FRANCE