Follow along with senior Unity artist Nathan Thomas as he breaks down and reverse-engineers one of his animated short films, Big Friendly Killbots.
He and Marc Tanenbaum from Unity’s virtual production team will walk through workflows demonstrating how Unity’s real-time tools can help to accelerate production, smooth common hurdles, and fuel creativity.
Nathan will also share his journey from Hollywood blockbusters to real-time animation, why he develops his own IP, and how he collaborates with teams all over the world.