• 9:00 am - Who still finances immersive experiences?
Except for a few countries with guaranteed public funding, XR is still looking for an economic model. Between VR headsets equipment levels stalling and cultural venues opening up again after a global pandemic, who is still backing immersive experiences and what strategy are they using.
Speakers: Laetitia Bochud and Jay Kim
• 10:00 am - Is traditional animation the future of virtual reality?
In an epoch of 360-degree innovations (volcap, metaverse, etc.), several immersive projects are returning to more handcrafted animation forms. The aim: to offer a solid solution (in style and storytelling) to many virtual reality production problems.
Speakers: Jean Bouthors and Martin Charrière
• 10:30 am - The indispensable real-time. And then what?
In just a few years, real-time 3D has become as indispensable as it is fundamental for a large number of immersive experiences. Through its many and constant innovations, it makes it possible to change the approaches of traditional entertainment industries (cinema, TV, events) by making them more spontaneous, creative and immersive. An exploration into current trends and what can be expected in this hybrid media future.
Speakers: Marc Tanenbaum, Margaux Durand-Rival and Pierre-Guy di Costanzo
• 11:30 am - Virtual and immersive creation: training courses that are leading the way
At a crossroads of video gaming and animation expertise, two industries whose employment is almost at saturation point, XR studios are struggling to recruit due to the lack of specialised or adapted courses. A few schools have taken the plunge: they testify to the difficulties encountered and of the importance that this represents for their students today.
Speakers: Volker Helzle and Eduardo Cachucho
Bring your personal earphones with you to benefit from the simultaneous translation.